HOW IT WORKS

From demo to proof.

No black boxes, no vibes. Here's exactly what happens between "paste a match" and "watch the wallhack" — the same pipeline whether we're catching a cheater or clipping your ace.

01

You feed us a match

Paste a demo file, a match share-code, a Steam ID, or sign in and we auto-import your recent games. No client download, and the game never has to launch.

.dem uploadshare-codesteam auto-import
02

We parse the demo, frame by frame

Our engine replays the demo server-side and reconstructs every player’s view, aim path, and shot — the raw truth Valve stores but never shows you.

view anglesper-kill TTKline-of-sight
03

Signals get scored

Aim snaps, wall-tracks, pre-fires and reaction times are measured against what’s humanly plausible for the rank, then rolled into one Suspect Index.

aim scorewall scoresuspect index
04

We render the proof

The flagged moments become a clean, shareable video clip with the evidence highlighted — the thing no other tracker can hand you.

1080p cliptimestampsshareable link
THE SIGNALS

What actually gets flagged.

Aim snap speed
How fast the crosshair locks onto a target vs. peers at the same rank.
Wall tracking
Aim following an enemy through geometry with no line of sight.
Pre-fire, no info
Shots fired at angles before any visual or audio cue exists.
Reaction / TTK
Time from first-see to kill sitting below human reaction range.
Unspotted kills
Frags on enemies with no radar, sound, or visual contact.
Ban ingestion
VAC and game bans on the account factored into the read.
⚖️

Signals, not sentences.

A high Suspect Index means the demo shows patterns worth reviewing — not a conviction. We publish the clip and the timestamps so you can judge for yourself, and any account can request a review. The verified-clean state is just as important as the flag.

Try it on a real match.

Analyze a matchRead the FAQ