ROADMAP

What we're building

What the team is building next and what shipped recently. Vote on ideas at Ideas & bugs.

Planned

Aim detection retrained on real matchmaking gamesOur aim model learned from a public dataset and is weaker on real matchmaking games. We’re collecting labelled kills from Suspect.gg matches, your Overwatch votes included, to retrain it.

In progress

Nothing here right now.

Shipped

Ideas and bugs boardSep 24. Suggest features, vote on other people’s ideas and report bugs, signed in with Steam. Bug reports stay between you and us.
A Feedback button on every pageSep 24. Bottom right on every page: post an idea or report a bug. On a report, clip or 2D replay page the bug report arrives with that match attached, so we don’t have to ask which one you mean.
A changelog you can followSep 24. Every change to rendering, detection and the site in one dated list, with an Atom feed for your feed reader.
Announcements for big changesSep 24. A short line above the top bar, and a note in the bell, when something big ships. Dismiss it and this browser won’t show it again.
A list of supported mapsSep 24. Official maps and the community maps we’ve added, whether we can render them, and whether the 2D replay has a radar.Community and Workshop maps render nowSep 23. Demos from community servers render into reels and clips, and five community maps have 2D radars.
Your dashboard and player pages load fasterSep 20. For an account with 93 matches, the dashboard’s data now comes back in about a third of a second.
A second report on the same player reuses the first renderSep 17. You get the finished reel at once, and it doesn’t use up one of your renders.
One match can no longer put a verdict on a playerSep 5. A verdict needs 10 rated matches and counts signals across all of them.Anyone can vote on reported clips at /reviewAug 29. Community Overwatch turns your votes into training labels for our detection models.The 2D replay got view cones, zoom and a full-width mapAug 28. A cone for every living player, slow motion down to 0.25×, and links to an exact moment.